Too much CamelCase is never a good thing
It’s annoying when you build something that’s never used. All that stuff you go on and on about -- noise; waste; an excessive, bloated, and imbalanced world -- take turns smashing you on the head with large boxes full of Windows 8.
Austin Kleon’s ‘The Life of a Project’:
The things I learned for next time:
Some things were too dribbbly 1
The interface was thought of as being used at a desk on a big screen only. That disconnects it from reality (in a bad way). Firefox for example is no longer a relevant browser 2 . It’s sad but they shot themselves in the foot. And the knee. Some people say they shot themselves in the tummy too. It’s really going to be very difficult for them to stand up now. I read Mobile First 3 only after this project.
I scripted most of the interactions from scratch (jQuery only). This meant that I was in complete control of every part of the interface. This is the big win from the project. It helps you think. The hand can guide the mind and this feels analogous, I suppose, to chiseling a piece of stone into a sharp thing to kill stuff 4. I’ve never chiseled or killed so I wouldn’t know though.
Letterboxd is one of my favourite websites of 2012. I love using it. The diary is one of those ideas that you know will work because of that feeling of: ‘surely there are several things that do this already’. There aren’t. Not that I know of anyway. The watchlist is another fantastic idea. The lack of focus on ratings is a nice idea. The fact that they’re growing the website slowly is another intelligent move. The community is a very good one. I hope they do well and I think they will. What ties everything together is the interface and the experience of interacting with it. You’re probably wondering, like me, where I’m going with this! The point I wanted to make before I drifted away was that there was one thing in particular that I liked – the lack of obtrusive dialogue boxes. In the lifetime of the internet, the lightbox in must surely go down as one of the worst design patterns. It provokes laziness. Not a good laziness. A really awful let’s just shove everything into it sort of laziness. The sign in panel is beautifully designed. The ‘overloaded’ search/close button is another touch of finesse. Unfortunately this thought struck me later than it should have and that’s something that I would have liked to think about.
Icon design is one of the rare few things I think I might be instinctively good at. My client was not concerned by where he’d get all these little icons for the project. I was. I had some extra time one day and I thought I’d take a shot at one set of icons. The thought was that if it’s any good, I’d give him this one set and he could get his in-house designers to follow the ‘language’ and design the others. This is that set: . I enjoyed making it! Then I decided to start making these icons whenever I had some free time in the hope that I could complete the set and solve one problem for the client and hand it over to him on the condition that I would open source them as well and hand it over to sites like the noun project as well. None of this ultimately worked out but I did make a lot of icons.